Tutorial 1 - Animación de un Sprite
Por fin mi primer tutorial finalizado. Tal y como prometí ayer, he terminado de comentar el código, explicando cada uno de los detalles al mínimo, y aquí tenéis el código fuente del tutorial. En funcionalidad es igual al ejecutable que colgué ayer, salvo que ahora esta disponible en código fuente para que podáis aprenderlo.
Como ya comente, creo que mejor que explicar el código directamente en el blog, es mejor que comente el código fuente, y así lo he hecho. Para verlo de una forma cómoda, os recomiendo que tengáis una versión con los comentarios, y otra con los comentarios borrados, para poder leer el código mas rápidamente.
Para que os hagáis una idea de la profundidad de los comentarios, he sacado una captura:
Y para finalizar, aquí tenéis os fuentes del primer tutorial:
TUTORIAL 1 - ANIMACION DE UN SPRITE
Un apunte final. Para cualquier duda, comentario, sugerencia acerca del contenido y la forma de hacer los tutoriales, simplemente dejarme un comentario en este post con lo que se os ocurra. Un poco de feedback me permitirá ir limando un poco los sucesivos tutoriales hasta encontrar el mejor formato.
Un saludo!!!
41 comentarios:
No sé, si la gente no ha escrito porque le da vergüenza o porque pero me ha parecido un tutorial buenisimo. Te felicito, sigue asi
Muchas gracias por la aportación. Soy estudiante de C# y me dedico también al 3d studio max. Encontré XNA mi solución perfecta. Seguiré pasándome por aquí a ver qué nos ofreces.
Aun no he leido el tutorial 1 completo pero lo poco que he leido me parece excelente, como recomendacion t sugeriria q no pongas los comentarios demasiado largos puesto q los leo directamente desde la interfaz de c# y es incomodo mover el scroll para leer la oracion completa, aunque es solo un capricho
Es una gozada leer tu código. Soy nuevo en XNA y la verdad es que tu proyecto me ha servido de gran ayuda! Sigue así! Eres grande!
Hola!!! he bajado el tutorial y me parese muy bueno ya que esta muy bien explicado solo que al querer depurarlo me marca un error en la linea game.Run();(el error es Microsoft.Xna.Framework.NoSuitableGraphicsDeviceExeption{"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater."}), espero y me puedas brindar tu ayuda ya que la verdad es que no se nada hacerca del visual studio por lo cual no tengo idea de como corregir el error.
Eduardo muchas gracias por los aportes, el blog esta muy bueno y ojala podamos tener mas de tus trabajos para si aprender.
Gracias!;)
Pd: No se por que el codigo me marca un error en el constructor de la clase sprite1... dice que no se controlo la excepcion FileNotFoundException pero no veo el porque haya que controlarla, iwal tampoco se como hacerlo en c#
hola antes que nada yo quisiera saber como se hace el mono de guerrero o arkero que teneis en los tutoriales
tu blog esta buenisimo gracias por tus aportes.
muchas gracias por el tutorial, espero que sigas con este blog, ya que me interesa mucho. saludos
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Enrique Dijo:
Hola. Yo todavia no he visto tu tutorial, ( no me he puesto en ello, aun... ) pero estoy empezando a probar el XNA de microsoft y busco tutoriales en español como este, con lo cual te doy las gracias por hacer estos.
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intente abrir el aprite 1 con visual studio 2008 y xna 3.1 y no pudo. intento actualisarlo pero tampoco no se puede =(
pero gracias por subirlo
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Saludos como estan, espero sigan con el blog, descargue el tutorial pero mmm no encuentro la librería XGameInput, no se si pueideras subirla o dar un nuevo link, gracias de antemano
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